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MR: Some general points of technique
Posted By: ChrisA, on host 61.88.12.250
Date: Tuesday, February 11, 2003, at 20:36:19

A few tips to those who are moderately new to Murkon's Refuge:
1) A Homing Stone is exceedingly valuable. Buy one if you find it; for best safety have each character in your party hold one. Then, in combat or out of it, you can flee back to the last town you were in. Even if all your characters die but one, if that one invokes a homing stone, you're outta there!
2) Though long-range weapons are handy, don't just fit out all your characters with bows and arrows. As your characters gain speed they become more potent, but Darts, Bow and Arrows, and Crossbow all allow only one shot per round.
3) Equipment shop prices in the deeper towns are only slightly higher than in Perrin, but the clinic prices are significantly so. Stick with Perrin until you're fairly confident that you can be resurrected. If you're all killed and dropped back at Kaliti, you'll have big bills; if there's any chance of getting through the monsters back to Perrin, you might want to try it, just to save on all that money.
4) Don't retrain sorcerers and wizards into druids simply because you're able to. I did that, and now my sorcerer cum druid is slowly regaining his levels, and not learning any of the really powerful sorcerer spells.

Hope this helps someone. Corrections, comments, kudos, flames, etc can be put in replies or emailed to me.

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