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Re: MR: Some general points of technique
Posted By: ChrisA, on host 61.88.12.250
Date: Wednesday, February 12, 2003, at 17:38:57
In Reply To: Re: MR: Some general points of technique posted by knivetsil on Wednesday, February 12, 2003, at 15:30:48:

> But, assuming you have six characters in your party, wouldn't the cost of resurrecting five characters almost as much as that of resurrecting six, all but one party member dies?
If you keep getting killed, you'll run out of money. A homing stone costs far less than a resurrection. And chances are you'll have *two* characters, or *three*, but so weak they can't get back to town. MUCH cheaper to homing stone than resurrect.

> But I do agree with the fact that homing stones are very useful at times, especially if you're low in SP and far from town.
Yes. I found 22 in the shop once, and bought the lot. Couldn't hold them all of course, so I created a knight for no purpose than to hold nine homing stones. Then one stone for each character, and off into the dungeon!

> > 2) Though long-range weapons are handy...
> Very true. I learned that the hard way.
So did I. Also, you can't swap weapons in the middle of a battle - so you can't get a recently-AWAKEned knight to start using a crossbow.

> I'd have to disagree here. I your party is at a high enough level so that they can be based from Kaliti in the first place, then they probably would have enough money to afford a few thousand on what few resurrections may be necessary and the few hundred on resting at the inn.
Again, it's a consequence of my characters' habit (?) of dying when I take them too deep. When you have all the key-items, you can get back to Perrin fairly easily.

> Also true. Druids learn spells significantly more slowly. If you have a sorcerer who's learned all of his/her spells, I'd retrain to a wizard instead. They can use much more equipment, and learn their spells faster. It is true that druids gain more SP, but I don't think that's quite enough to outweigh the fact that they're so hard to equip and that they learn spells so slowly. Besides, later on, you'll have arbitrarily high amounts of SP anyway, whether you have a wizard of a druid. And another point: Druids also gain AC and have natural body healing, but those are so slow to accumulate that it's barely even worth taking into account, in my opinion.

What about retrain wizards as sorcerers and vice versa, then let them learn all the other set of spells, then retrain them all as assassins? Probably far more effective.

ChrisA

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