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Re: MR: Some general points of technique
Posted By: knivetsil, on host 68.57.76.43
Date: Wednesday, February 12, 2003, at 15:30:48
In Reply To: MR: Some general points of technique posted by ChrisA on Tuesday, February 11, 2003, at 20:36:19:

> A few tips to those who are moderately new to Murkon's Refuge:
> 1) A Homing Stone is exceedingly valuable. Buy one if you find it; for best safety have each character in your party hold one. Then, in combat or out of it, you can flee back to the last town you were in. Even if all your characters die but one, if that one invokes a homing stone, you're outta there!

But, assuming you have six characters in your party, wouldn't the cost of resurrecting five characters almost as much as that of resurrecting six, all but one party member dies?

But I do agree with the fact that homing stones are very useful at times, especially if you're low in SP and far from town.

> 2) Though long-range weapons are handy, don't just fit out all your characters with bows and arrows. As your characters gain speed they become more potent, but Darts, Bow and Arrows, and Crossbow all allow only one shot per round.

Very true. I learned that the hard way.

> 3) Equipment shop prices in the deeper towns are only slightly higher than in Perrin, but the clinic prices are significantly so. Stick with Perrin until you're fairly confident that you can be resurrected. If you're all killed and dropped back at Kaliti, you'll have big bills; if there's any chance of getting through the monsters back to Perrin, you might want to try it, just to save on all that money.

I'd have to disagree here. I your party is at a high enough level so that they can be based from Kaliti in the first place, then they probably would have enough money to afford a few thousand on what few resurrections may be necessary and the few hundred on resting at the inn.

> 4) Don't retrain sorcerers and wizards into druids simply because you're able to. I did that, and now my sorcerer cum druid is slowly regaining his levels, and not learning any of the really powerful sorcerer spells.

Also true. Druids learn spells significantly more slowly. If you have a sorcerer who's learned all of his/her spells, I'd retrain to a wizard instead. They can use much more equipment, and learn their spells faster. It is true that druids gain more SP, but I don't think that's quite enough to outweigh the fact that they're so hard to equip and that they learn spells so slowly. Besides, later on, you'll have arbitrarily high amounts of SP anyway, whether you have a wizard of a druid. And another point: Druids also gain AC and have natural body healing, but those are so slow to accumulate that it's barely even worth taking into account, in my opinion.
>
> Hope this helps someone. Corrections, comments, kudos, flames, etc can be put in replies or emailed to me.

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