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Re: MR: Some general points of technique
Posted By: commie_bat, on host 24.203.70.47
Date: Friday, February 14, 2003, at 22:28:55
In Reply To: Re: MR: Some general points of technique posted by Joona I Palaste on Friday, February 14, 2003, at 07:21:54:

> > > If you simply must have a fighter in the back row, at least put him fourth, in case somebody gets paralyzed. Then again, with experienced casters and plenty of SP, paralysis should be a very rare problem indeed.
> > >
> > > For the ultimate party, you'll want to shoot for Assassin-Assassin-Assassin-caster-caster-caster, where all six members preferably know all spells. I like to use the SP from my front three for healing between battles and DISARMing.
> >
> > When I chose my second party, I went for Wizard-Wizard-Wizard-Sorcerer-Sorcerer-Sorcerer thinking that the lack of combat ability would make keeping the characters alive difficult, and, therefore, the game more interesting. In fact the game was incredibly easy, the spell-power being much more important than fighting ability.
> >
> > I'd suggest that the best starting party might be Knight-Knight (or Rogue, for chest-opening)-Wizard-Wizard-Sorcerer-Sorcerer. Retrain the wizards as sorcerers, and vice-versa, then front three to assassins.
>
> Someone in this thread mentioned an "ultimate party" to strive for. Wouldn't that be six Assassins, each of whom know all 72 spells? Once Assassins get past level 40 or 50 or so they become amazing killing machines that do far more damage than magic-users could ever hope for. Of course they will gain SP slower than magic-users but this should only be a problem if you need to cast healing spells a lot.

I believe I was the one who mentioned that. I figure that nobody sane would ever need more than three Assassins with 65 AC in the front row. The back three wouldn't be all that dangerous without a +3 Pole of Reaching, and they may as well max out their SP.

Then again, in my strong parties the three casters in the back row would more or less just watch all the fights, not needing to heal anyone and being too feeble to kill anyone before the Assassins got round to it.

For the record, I agree that casters can be more useful than fighters on the first few levels, when nobody has any fighting skills anyway and the right spell can take out a swarm of flies.

^v^:)^v^
FB

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