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Re: Murkon's Refuge: Where are the pools?
Posted By: Joona I Palaste, on host 194.29.196.118
Date: Sunday, May 5, 2002, at 23:09:53
In Reply To: Re: Murkon's Refuge: Where are the pools? posted by commie_bat on Sunday, May 5, 2002, at 20:18:25:

> > Call me stupid, call me lazy, call me a whiny brat - but I still haven't found the missing 2 pools on level 10. Where in the blue blazes are they? I'd appreciate even direct spoilers here, as long as they are properly marked as spoilers.
> >
> I must say I'm reluctant to tell you. I'd rather have you find them, which you certainly will do in due time. Also, if you wanted to know that badly, you'd just cast MAP.
>
> Frankly, I'm rather surprised you haven't yet seen them from somewhere else. I'm assuming you cast light spells on level 10.

I don't cast light spells on level 10. As you may have read elsewhere, casting light spells slows my browser down so much that the game becomes unplayable.

I guess I could cast MAP, though, seeing as my pencil-and-paper map is as complete as I can figure out without seeing an official map.

> > I tried my hand at defeating MURKON himself for the first time with my second party. As they were already low on SP, they couldn't cast QUAKE, so it was hand-to-hand combat with my Wizard casting RESTORE or HEALTH every now and then.
> >
> > But then my Wizard got paralysed, and no one had any Health Amulets or Restoration Amulets, so I couldn't heal anyone. What happened was that Murkon first paralysed half of my party, then killed them, then killed the remaining half.
> >
> Try an AC spell in the first round. Get your front three over 65 AC. What is a Wizard doing up front anyway?

I would have tried that but my Sorcerors had 2 and 3 SP left, respectively. A Wizard isn't doing anything in the front. He's my 4th character. He got to the front when others were paralysed from in front of him.

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