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Re: Murkon's Refuge: Where are the pools?
Posted By: commie_bat, on host 65.92.185.7
Date: Monday, May 6, 2002, at 20:20:15
In Reply To: Re: Murkon's Refuge: Where are the pools? posted by Joona I Palaste on Monday, May 6, 2002, at 04:34:11:

> OK, OK! Now I tried casting BLAZE while in the big monster hall just before Murkon. So I found the two missing pools. I never would have imagined they would be *there*! I was trying to figure it out all the wrong way!
>
I told you you'd have found them eventually.

> > > > I tried my hand at defeating MURKON himself for the first time with my second party. As they were already low on SP, they couldn't cast QUAKE, so it was hand-to-hand combat with my Wizard casting RESTORE or HEALTH every now and then.
> > > >
> > > > But then my Wizard got paralysed, and no one had any Health Amulets or Restoration Amulets, so I couldn't heal anyone. What happened was that Murkon first paralysed half of my party, then killed them, then killed the remaining half.
> > > >
> > > Try an AC spell in the first round. Get your front three over 65 AC. What is a Wizard doing up front anyway?
> >
> > I would have tried that but my Sorcerors had 2 and 3 SP left, respectively. A Wizard isn't doing anything in the front. He's my 4th character. He got to the front when others were paralysed from in front of him.
>
> I just tried to kill Murkon again. This time I could get a couple of QUAKE spells in, but the same happened again - my Wizard got paralysed, and no one was around to revive him, so the characters slowly drifted into oblivion as Murkon blasted them with everything he's got.
>
> Blast Master is now level 59 and Missile Master is level 88. Surely it can't be long until I succeed in killing Murkon for the second time?

See, *that* time you should have cast an AC spell or two. Your guys are easily strong enough to take out Murkon, just keep them from getting paralyzed. Oh, and while you're at it, retrain someone else as a Wizard. Some kills on level 10 give you enough experience to almost get a guy up to level 15 in one fight. I think he'd learn some healing spells real quick.

And if you want to be extra safe, put your Wizard in the sixth spot, not the fourth. By now your Druid should have higher AC anyway.

Good luck.

^v^:)^v^
FB

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