Re: My second game of Murkon's Revenge
commie_bat, on host 132.216.67.70
Monday, April 15, 2002, at 07:43:13
Re: My second game of Murkon's Revenge posted by Squidgunner on Monday, April 15, 2002, at 06:35:58:
> Here is what I am up to on my "No Magic, Based from Perrin, Single Character, unbelievably long game" > > So far so good, pretty much what I expected. Can go pretty smoothy up to level 4 of the dungeon, but then the dragons & such really lay me to waste. Have been waiting for a level up to give me Speed of 5, but finally just sacrificed some AC for it (by taking on Light Armor). > > (possible spoilers ahead!) > > My pattern of play right now is to go through either the Level 2 room (with the pool) and kill everything in there, and/or mosey around level 3 towards the pool, and/or make a mad rush for the pools on level 4 (I can't kill all the monsters in that room but can make it to the pools occasionaly by running...) > > It's basically a suicide mission each time out, poison would kill me if the monsters don't. So I've decided against taking any healing items. Gold is stable thanks to a couple expensive items that I've hocked (thanks to the pools), so clinic prices are a pittance. Light is the only thing I'm concerned with right now, so I occasionaly have to leave/enter Perrin to pick up a Bright Stone or two. Most other items don't really help, though it would be nice if I could find one of those multi-use wands lying around... > > I really am just concerned with leveling up, which is a time consuming process. When I pick up a couple more degrees of speed (maybe from some items? Come on pools...) I should be better off on level 4. > > Here are my stats: > > Squinting Guy > Male Human - Knight > Strength: 27 > Vision: 11 > Agility: 27 > Dexterity: 27 > Vitality: 27 > I.Q.: 16 > Wisdom: 13 > Charisma: 12 > > Fire Resistance: 5 > Cold Resistance: 6 > Poison Resistance: 9 > > Hit Points: 306 / 306 > Spell Points: 0 / 0 > > Level: 15 > Gold: 190372 > > Armor Class: 22 > Weapon Class: 7 > Speed: 5 (4) > > I have been considering changing classes (to rogue) just to try and pick up a couple extra Resistance points, but so far have decided against it. May reconsider down the road... > You should probably be aware of just how many HP you're going to need for this little quest of yours. I've been thinking aboot just how staggering a project you've undertaken, and there are other things you should know.
First Bat The Second had 2006 HP and he had to heal once against Murkon alone. That's not counting all the other monsters he had to kill on the way. First Bat The Second was also a spellcaster and could cast AC-increasing spells to avoid paralysis. I don't think there's armour available to give you high enough AC to resist paralysis on a regular basis, though an Assassin would likely be there by the time he accumulated the ridiculous HP level required to go from Perinn to Murkon.
Paralysis of a single character is most frustrating, as I can tell you from personal experience. One ambush and you're back where you started, minus the cost of curing paralysis. Paralysis will get more expensive than the Items of Specialness you can carry at high levels, especially since you'll want to lug around things like Salves of Emanation and still have room for keys, wands and such like. Remember that your non-spellcaster will have to be at level a million or so, just to get a look at Murkon.
There's also a way to get to and from the level 4 pools without killing two of the eight monsters that guard them. It doesn't involve running, but it does involve some clever maneuvering. The experience of killing groups of monsters will serve you well deeper in the dungeon, where you'll need to have a flawless combat technique.
Good luck.
^v^:)^v^ FB
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