Re: Murkon's Refuge: Characters
Joona I Palaste, on host 194.29.196.118
Wednesday, April 10, 2002, at 22:05:16
Murkon's Refuge: Characters posted by sting on Wednesday, April 10, 2002, at 21:46:22:
> Hi! *waves madly* I'm new! Oh, and "sting" is not my name, in case you didn't guess that already. I'd talk about myself, because that's something I do a LOT ;) but I'm wasting time. > > So. > > I was reading the posts called "Murkon's Refuge: Question about retraining characters" and I have one of my own. You guys are talking about high-level characters. I'm still on level 4. Right. > > What's this about retraining as druids and assassins? I need some advice (please) on what to do with my characters. I've got: > > 3 knights - 1 female, 2 male (does this actually matter?) > 1 rogue - female > and > 1 wizard (male) > > I was planning to retrain two of the knights and the rogue as assassins, and one knight and the wizard as druids. Is this necessarily a good thing? Or should I keep the wizard and retrain something else? > > And... people seem to be using 6 characters. I have 5. Do I really need another one? A sorcerer? Only thing is, I started a game with a sorcerer and he died in about 2 seconds flat. So I abandoned that game, read the instructions, strategies, hints etc etc, and started again with a better knowledge of how the thing works. ;) > > But, still confused. > > Help would be appreciated! :)
Definitely get more spellcasters. I'm using a Wizard and two Sorcerors (although sometimes I bring a third Sorceror along).
Always try to use 6 characters. Don't worry if new, inexperienced characters die. It is easy to resurrect them at the clinic. If they are still level 0 you can do it for free.
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