Re: Murkon's Refuge: Characters
sting, on host 161.142.100.86
Wednesday, April 10, 2002, at 22:23:42
Re: Murkon's Refuge: Characters posted by neongrey on Wednesday, April 10, 2002, at 22:18:35:
> > > But, still confused. > > > > > > Help would be appreciated! :) > > > > Definitely get more spellcasters. I'm using a Wizard and two Sorcerors (although sometimes I bring a third Sorceror along). > > > > Always try to use 6 characters. Don't worry if new, inexperienced characters die. It is easy to resurrect them at the clinic. If they are still level 0 you can do it for free. > > I agree on both the six characters and the extra spellcaster, but I'd go with a Wizard, instead, and retrain one of the Knights as a Sorcerer. Or vice versa. Rogues can handle themselves fine in the front, and if they're in the back, they're just dead weight unless you need a trap un-trapped. > > You can change this by giving the Rogue a long-range weapon, of course, but it's kind of silly, as they're quick little devils, and you'll want to take advantage of that. > > But, then, as has been discussed, you can theoretically do this game with any combination of characters. ^^
I'm getting this. Because sorcerers die pretty quickly, I should have one of my high-level knights retrained as a sorcerer. And have a new... wizard?
Thanks! I wasn't expecting replies this quickly!
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