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Re: MR: Rogues and Paralysis
Posted By: commie_bat, on host 65.92.185.156
Date: Sunday, May 19, 2002, at 00:33:10
In Reply To: Re: MR: Rogues and Paralysis posted by Sosiqui on Saturday, May 18, 2002, at 17:11:54:

> > The other things on this thread are also correct. A high AC prevents you from getting hit as often; a high vitality makes successful hits less likely to paralyze you. If you can't get the AC for your rogue up any higher, max out his vitality.
> >
> > Don Monkey
>
> And for a battle with monsters that have a good chance of paralyzing even characters with maxed-out vitality, I ALWAYS have one of my spellcasters cast a party-wide AC-boosting spell in the first round. Sting, that tactic might help you until you can get vitality boosted up.
>
Every once in a while, and once against Murkon, I've cast an AC spell and a healing spell in the first round, just in case of paralysis, only to have the following things happen in that order:

1. healing spell
2. paralysis
3. AC spell

Most irritating, that.

^v^:)^v^
FB

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