Re: Murkon's Refuge, Druids
Tom Yue, on host 64.229.153.64
Saturday, April 27, 2002, at 17:22:36
Re: Murkon's Refuge, Druids posted by commie_bat on Saturday, April 27, 2002, at 16:07:57:
> > > 1) Can druids carry short-range weapons other than staff and stick? If so, what? > > > > > According to my records, there are eight different weapons that a druid can equip. Five of these are staves or sticks, and four or five of them should be purchasable easily in Perinn. That's all I plan to tell you. Any more would take some of the fun out of this. :-) > > > Druids really aren't meant to carry short-range weapons. They have the fewest HP of all classes, and they are very hard to equip with high AC. You should have fighter classes up front and casters in back, in a full party. > > Personally, I don't really see the point in having Druids at all, 'cept that they have lots of SP and they wind up with both really high Wisdom and IQ once they've found the Items of Druidity. Of course, you can always retrain one then. But by the time you've found any cool Items of Druidity, your Wizards and Sorcerers should have more SP than they'd ever need to take down Murkon and all his minions. -- Thanks for your replies! Yes, training a druid was more trouble than what it's worth, it seems to me...
One thing particular to me though is that my druid has the highest HP in the party. It may have something to do with him being a rogue before, though...
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