Re: Murkon's Refuge: stupidity
bandaids, on host 152.163.201.201
Thursday, April 18, 2002, at 14:10:11
Re: Murkon's Refuge: stupidity posted by mpythongirl on Thursday, April 18, 2002, at 14:04:27:
> > > I (being stupid) decided to go check out level 8 and see what the monsters are like. Well, half way through one fight, my top level 11 assassin and level 13 rogue are killed in the process. But they wouldn't be if (1) I didn't want to see what the monsters were like even though my people were at full strength and (2) my sorcerer would have cast HOME before they were killed. Is there anyway that I can decide who will do what first or is it just completely random? > > > > Characters with higher Agility usually go first. I think there's a certain element of randomness, but higher Agility will make a character tend to go first most of the time. There are more Items of Agility for Assassins/Knights/Rogues than for Sorcerers/Wizards/Druids, so that's why you usually see spells at the end of the round. > > > > ^v^:)^v^ > > FB > > That doesn't seem fair. My sorcerers can knock vampire bats out with one punch, but not until my party's taken some damage. > --mpython"oh, well"girl
I know. My sorcerer can kill those stupid birds that blow fire or ice at me so easily but my wizard has to go first. Don't even get me on my stupid druid. ~x~Band-"Wish my druid wasn't so stupid and could learn the spells faster!!"Aids~x~
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