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Re: Murkon's Refuge: Level 10 (SPOILERS)
Posted By: Joona I Palaste, on host 194.29.196.118
Date: Monday, April 15, 2002, at 13:53:34
In Reply To: Re: Murkon's Refuge: Level 10 (SPOILERS) posted by Joona I Palaste on Monday, April 15, 2002, at 11:36:12:

> > > S
> > > P
> > > O
> > > I
> > > L
> > > E
> > > R
> > >
> > > S
> > > P
> > > A
> > > C
> > > E
> > > .
> > > .
> > > .
> > >
> > > S
> > > P
> > > O
> > > I
> > > L
> > > E
> > > R
> > >
> > > S
> > > P
> > > A
> > > C
> > > E
> > > .
> > > .
> > > .
> > >
> > > Now I have two questions:
> > > 1) Where am I supposed to get the key to the silver door from?
> >
> > The place you were teleported to would be a good place to start looking for the key or the means to get to the key.
>
> Mmm, isn't THAT sneaky. I have to remember that should I ever write a Wizardry clone myself.

I tried to explore that area I get teleported to. Going towards the north wall teleported me back to the starting point on level 10.

Then I tried to descend to level 10 again. My entire party got killed before I managed to reach the teleport. I tried again, and this time I had just managed to get to that teleport when my entire party got killed again.

I tried retreating to Kaliti with just my Assassin (who knows all Sorceror spells) and one of my Knights. They died soon after going up the stairs to level 8. I ended up resurrecting my Wizard, casting RESURRECT 5 times, then HEALTH once. This uses up Vitality, but it's way cheaper than resurrecting the whole bunch at Teralt.

My party should be strong enough to face level 10, right? Everyone is at least level 21, my Wizard is even level 30. My two Knights have about 700 hit points, and all spellcasters have over 200 spell points.

What do I need to face Murkon? A group of 6 Assassins who know all 72 spells, have 20 thousand hit points, 5000 spell points, speed of 11, and all equipment +3? Or will even THAT be strong enough?

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