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Re: Trail of Anguish--Rat & bombs???
Posted By: gremlinn, on host 24.25.220.173
Date: Saturday, January 26, 2002, at 13:56:30
In Reply To: Trail of Anguish--Rat & bombs??? posted by Dude on Saturday, January 26, 2002, at 12:52:27:

> Hello again...I need some help...I'm haveing troble with two of the tasks that were given to me thay are:
> 1. Get the Rat
> 2. Bomb the cars.
>
> For # 2 I already put all the bombs on the all the cars...but how do you get all the bombs on in only 17 moves? Can I get some help on this?
>

1. Try drawing a simple map of the central campus, and mark all the places where the cars are -- it will be easier to just solve the problem on paper than to try over and over in the game. Try to circle around, not having to travel far from each car to the next, rather than going back and forth a lot.

2. Luna's advice was to start at the parking lot just to his east (where the nerds hang out).

3. DON'T examine the in-game map between activating the bombs. Don't even look at the game status or examine any items in your inventory. The reason this is bad is that the AGLL code that causes your timer to count down executes each time the location code is executed -- i.e., it happens on EVERY turn, not just those turns where you actually select an option. I could have written it to behave a little nicer in this respect, and now that I think about it I could even have done it without copying all the decrement code into each option block (I'm doing something similar in SOAT).

> For # 1 I need to get that rat...I need some hints.
>

1. Make sure you've thoroughly explored the room first and done all the "preparations" that you can.

2. Try to move the rat towards the middle of the room. Something different will happen when it gets far enough. To reach that point, you need to take into account that the direction the rat moves depends on which direction *you* approach it from, so you might need to back off and move around to another position sometimes.

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