Re: EFSM: Almost done; just gotta do the computer game
mandichaos, on host 199.173.225.22
Friday, January 13, 2006, at 14:51:26
Re: EFSM: Almost done; just gotta do the computer game posted by Bomber on Friday, January 13, 2006, at 14:35:37:
> > > I think I'm nearly done. It appears that my only remaining mission is the computer game. I'm just wondering if I've missed anything. Is it possible to get on the roof without getting caught? How do you hotwire a car, or mess with the fuses? > > > > > > At this point, I'm carrying: Beaker, Bottle Cap, Cart, Chain, Chalk, Earthworm Sample, Eraser, Gluestick, Hot-wiring Instructions, Juice, Lighter, Mirror, Photos of Fashion Show, Screwdriver, Shirt, Shoes, Soldering Iron, Wire, Wrench. > > > > For the computer game, if you've looked through the counselor's file, look for someplace in the school where the creator of the game left a message for all to see. Then remember that she loves to do something that means you'll have to figure out the message. After that, you can get through the caves. Although, I don't know the exact part you need help with in the game. But for the first part, just keep trying and remember all the combos you've already done. > > > > Well, you should try to finish the game first before getting to the roof. Once you do that, figure out a way to get your backpack. Then pretend the roof doesn't exist and leave school. > > > > It's easy enough to hotwire the truck. Just follow the instructions. You have what you need. > > Okay, so how do you read the counselor's file? And how do you get the repairman away from his truck?
You must totally and utterly finish with the website team (read: get them to leave the building) in order to get the counselor to leave her office. The departing team will have left you fuel for a fun little distraction to get rid of her.
-Mandi "does anyone on this campus recycle?" aka Chaos
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