Re: EFSM--hot-wiring
mandichaos, on host 199.173.224.27
Monday, December 19, 2005, at 16:14:12
Re: EFSM--hot-wiring posted by mandichaos on Monday, December 19, 2005, at 16:11:33:
> > > > Can someone verify that there are no more than 12 different possibilities with these wires? Do I have to close the hood in between guesses? Does something happen as soon as you get at least one part right? > > > > > > Something will happen immediately when you get both parts right. Make sure you solder both ends of your wire so it actually connects the cables. I fumbled around with it for an hour before I realized what I'd missed. > > > > > > And if you take a look at the instructions, it simply comes out and tells you one of the cables that's used. What it also doesn't tell you is that one of the wires/cables is involved more than once... > > > > > > -Mandi "you don't have to know what solenoid means" aka Chaos > > > > My wire is used twice (soldered both ends). Can a wire be more than one of the following options: a coil, battery cable, and solenoid? I've assumed they were different since the instructions named them this way; that's why I only had 12 different possibilities. > > I just ended the game again and can't go back to check, but don't the instructions say "red coil wire" and "solenoid wire"? If I remember correctly, then they're still just wires. > > -Mandi
Oh, but I forgot to say: "solenoid" is not the important adjective to identify the wire. :)
-Mandi again
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