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Re:MR// Newbee Concern re:Winning this Game (Murkon's Refuge)
Posted By: Banan, on host 209.240.205.62
Date: Monday, February 23, 2004, at 11:19:43
In Reply To: Re: Newbee Concern re:Winning this Game (Murkon's Refuge) posted by Joona I Palaste on Saturday, February 21, 2004, at 13:51:22:

> >
> > If answering this question would be considered a 'spoiler', please won't someone just e-mail me and tell me what I need to know. I've never played this sort of game before and reading a lot of these posts has thoroughly discouraged me.
> > I have 6 Characters, Lev. 14 Knight, Rogue, Sorceress, Wizard and lev. 12 Assassin and Sorceress. Sorceress has up to #14 Wiz. Spells. My Rogue has #1-#14 Sorc. Spells, and my Assassin has 1-25 Wiz. Spells. The only none magic character is my knight.
> > It's taken me WEEKS of several hours a day to get them this far. Just please tell me answers to this and the next question so I'll be able to decide whether or not to forget the whole thing.
> > 1) What exactly is the most elementary, basic group and levels needed to WIN? I am very reluctant to have to start retraining anyone.
> > Second, is it impossible to win without training 2 or 3 more whole teams as rescue parties? I really am a beyond 'rank amateur' at these sorts of things. Thanks.
> > CW (Banan)
>
> I don't know about the minimum number of teams, but it is possible to win without having rescue parties. I've won three times. Once with a party I had to rescue with another, then with the rescue party, and finally with an all-new party that did all the work by themselves.

Thanks, think I'll forge on and hope that random works in my favor and I can exercise enough caution. It's fun when something new pops up and there's an element of risk added. Familiar becomes tedious. Again, thanks for answering my questions. LOL Banan

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