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Re: FQ2: giraffe?
Posted By: silverfox, on host 209.240.205.62
Date: Monday, February 9, 2004, at 12:00:20
In Reply To: Re: FQ2: giraffe? posted by sami42 on Monday, February 9, 2004, at 11:40:44:

> >
> > > > >
> > > > > > I can't beat him! I saw an earlier hint saying to explore the pitch-black cavern first. I did that, and I found six rooms in there, all pitch black and with no option to explore or find anything (let alone anything with which to fight a giraffe). I tried to use my sunstone to light the place up, but it got destroyed. My inventory has not changed from my last fq2: rusty key post except that I no longer have the sunstone.
> > > > >
> > > > > think of the caves as 2 stacks of blocks 3 blocks high. u enter on the middle block on the side where you had to use the goo, exit on the other side. up 1 over 1 down 1. you threw the water on witch you might want to refill bucket with something from the tree. that's all u need.
> > > >
> > > > I must need something else... I killed the giraffe but I always die on move 7 in the dinghy ride.
> > >
> > > I also tried leaving the castle and going to the bridge via the vegetable garden, but I am always too late, even if I use the platforms.
> >
> > the reason is u have to do it in only so many moves. use the platform. go down the volcano and keep going east to where the soothsayer is. go south through the vegies to the grapefruit tree. go east and north to the bridge.
>
>
> that's exactly the route I took...

there's something i'm missing here because that's how i've done it many times. the bridge i'm talking about is where the stone troll is. don't take time to lock the gate. don't know what else to tell you.

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