Re: FQ2... too easy
mandichaos, on host 199.173.225.21
Tuesday, October 1, 2002, at 10:13:50
Re: FQ2... too easy posted by Brunnen-G on Monday, September 30, 2002, at 18:32:52:
> > >However, hopefully by the end of next year there will be at least two new AGL games by other people, and at least one of them will have a difficulty level best described as "evil." Stay tuned. > > > > A sequel to GOA would be really good, especially if it were a 10 or higher. Besides, there's a lot of potential, like the other tunnels in the chasm, and an updated secret area. > > From what I've heard, the "evil" game Sam mentioned will be so far off the end of the current scale that it cannot be represented merely by a 10. I have heard it is more along the lines of having the colour-code filling the entire bar and spurting out the end and leaving huge gory bloodstains all over the login field. > > Personally, I won't be playing it.
*sigh* It will depend on how my hands (which, incidentally, are much improved) are doing. (I'm probably gonna get smacked for this, but I didn't have a lot of trouble mapping out the 3D puzzles in POA.)
And it'll also depend on if there are any mazes and just how bad they are. I liked the flower gardens in the first FQ, but the Brackly Hall maze had me pulling my hair out.
Regarding FQ2, I didn't consider it "too easy" in some respects. Certain solutions were not all that intuitive. (I wouldn't have known to go back to the tower a 2nd time if I hadn't just gone bonkers and tried EVERYTHING.) It also helped that I'd played the first FQ.
I actually found it rather entertaining. (I mean, come on, where else would you have to face down a giant carnivorous giraffe as the final monster?) :)
-Mandi
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