Re: Murkon's Refuge: For the third and (probably) final time
robnephew, on host 207.167.35.25
Wednesday, June 26, 2002, at 06:55:17
Re: Murkon's Refuge: For the third and (probably) final time posted by sting on Wednesday, June 26, 2002, at 05:03:11:
If you want a challenge, you can try what I'm doing. I'm using a full party, though. Whenever we level up, I add the extra points to their least important stats. We all have 30 charisma and my front three are also getting very wise. I found that this makes the game much more challenging. I was also going to use no equipment, but that quickly became too much of a hastle, so I changed it so that they can only use equipment that they find. We've never purchased anything from the shop. This is good, really, because we've often needed every single gold piece we could scrape together for resurrections.
> > > > > > I've actually played the game enough that I could navigate every level without maps or light. Of course, that's just me, and anyone in here will vouch for my insanity. > > Vouchers for your insanity include me, FB. ;) > > > > > Need I remind you people that I've beaten the game with no weapons or armour or magic? All you need is an Assassin, who accumulates WC every 3 level-ups and AC every 5 level-ups. You don't need 10k HP, you only need enough to have 65 AC. > > Yes, but you have to GET to the Assassin-stage first, and I thought if you couldn't do any damage with 0 AC, you'd never get out of the Knight stage. > > > > As far as not dying, it's just not realistic. There have been a few times when I've had some very high-level characters crit-hit by traps. It'd be even worse for a character who never used levitation spells. You could work your way up to level 100 or whatever, and then get crit hit and have to start over because you died once in a freak accident involving a poison dart. Also, never dying means not taking important risks, such as fighting guardians and visiting new levels when you don't know if you're ready. You can't run away from guardians. > > > > Also, the "from Perinn" requirement is nothing but a waste of time. The game from Perinn takes you by Kaliti and Teralt at every turn, and just forces you to carry four key-equivalents that seriously impair your ability to get rich. > > > > It's somewhat humbling to beat the game with no magic, and doubly so to do it with no weapon. Go for it, if you're still addicted, but don't try to kill Murkon using only magic. You'll be there a while. > > Like your Lady Abhela? *g* It does take a while. My party of six sorcerers took about three times as long to kill Murkon than my Assassin, who did it in 7 rounds or so.
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