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Re: Video Game Annoyances
Posted By: Faux Pas, on host 66.181.241.78
Date: Saturday, June 22, 2002, at 15:37:46
In Reply To: Re: Video Game Annoyances posted by Stephen on Saturday, June 22, 2002, at 14:27:22:

> > > Half of the game is unlocking things, so if it bothers you that much just skip it.
> >
> > The whole fun of the game is actually being able to play the game with what the game advertises. When the game box says I can play with over 200 different cars, I want to be able to play with them right now, not after spending a week trying to beat every race at every difficulty level. I've already spent my $50. I want my money's worth.
>
> And yet I wonder if Faux Pas gets annoyed when an action game advertises twenty levels but makes you play through the first nineteen before allowing you to play the twentieth. Should the designers simply give you an option to skip to any level immediately?

I don't know how I can make this clearer. A game advertises one thing but delivers another.

My example is a hypothetical racing game that says I can play with 200+ cars, two dozen tracks. NOT that I can unlock 200+ cars and 24 tracks. NOT that I can play through a season of racing and earn more cars and more tracks. NOT that I can obtain more cars and tracks based on game play performance. It says I have 200+ cars and two dozen tracks at my disposal. Yet when I start the game, I have less than a dozen cars I can play with on two or four tracks.

If an action game says one can play on twenty different levels and says NOTHING about unlocking the levels or progressing through the levels, the game should allow the player access to all twenty levels.

Why is so hard to understand that if something is advertised to be in a certain condition, it should be in that condition?

If a video game says that you can play on any of the twenty levels, there should be an option to play on any of the twenty levels.

How can I make this clearer?

-Faux Pas

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