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Re: Writing Adventure Games
Posted By: Sam, on host 24.61.194.240
Date: Friday, June 14, 2002, at 17:52:36
In Reply To: Re: Writing Adventure Games posted by gremlinn on Friday, June 14, 2002, at 05:09:18:

> But Sam, would you be okay with someone writing an engine that's close enough to AGL so as to parse AGLL code?

Not at all. A language is a language. The only thing I am protective of is the content of the actual games on AGL. And as POAT, OAT, and SOAT are yours, you can do whatever you like with them.

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