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Re: Murkon ~ Crit Hit % vs. WC (poss. weapon spoiler)
Posted By: bandaids, on host 64.12.104.153
Date: Thursday, June 6, 2002, at 17:02:46
In Reply To: Murkon ~ Crit Hit % vs. WC (poss. weapon spoiler) posted by ang on Thursday, June 6, 2002, at 13:13:30:

> At what point does the Critical Hit % become better than a high WC? For instance, which of the following weapons is better:
>
> Weapon: Long Sword +3
> Weapon Class: 9
> Range: Short Range
> Crit. Hit: 0%
> Knights can use it.
> Assassins can use it.
>
> ~or~
>
> Item #6: Stealth Blade
> Equipment Type: Weapon
> Weapon Class: 4
> Range: Short Range
> Crit. Hit: 40%
> Dexterity: +1
> Rogues can use it.
> Assassins can use it.
>
> I'm guessing the Stealth Blade would be a better choice here. Opinions??
>
> Ang~ Love hitting the PLUMMET button ~ela

(As weird as this may sound) I have two opinions on this. One opinion isn't really a strong one. That's where I believe that the long sword +3 is better, but I've never used them both on assassins. I've used the long sword +3 on knights and stealth blade with my rogue. I find that the stealth blade doesn't do as well (but it also could be my rogue). But one thing I did notice is that crit. hit isn't always a good thing. I believe that the crit. hit on an anoited crossbow is 90% (if i'm wrong let me know). I have two people with them and they have only had once or twice a critical hit.
Then there is also the town shop opinion. I believe they say that the stealth blade is better.

~x~Band-"Why do I always get all of the snow wands from the level 10 pools"Aids~x~

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