Re: (Perils of Akumos) More conduit madness
gremlinn, on host 24.25.220.173
Saturday, June 1, 2002, at 12:26:10
(Perils of Akumos) More conduit madness posted by Maduin on Saturday, June 1, 2002, at 10:39:37:
> I have a few miscellanious questions.. > > First of all, because of the layout of the broken conduits, it's impossible to make an entire circuit around the whole station. Why? Because two junctions, on opposite of one another, have broken outer connections. So that they can only connect to one another using -inner- connections. >
That's correct, you have to connect those two across the inner parallel.
> So, if you were to connect these two, would you link them both with inners going north? I haven't gotten too sure about it. At times, our directional indicator is used for left, right, forward, backward.. So I'm not sure if, when going to the north, it means the "top side" of the torus, or the right (when facing the direction the torus is spinning). >
North is the direction that the station is spinning. If you were to take the torus and lay it flat on a table, then start on the top, going north would just circle around, staying on the top. Likewise, if you were at the bottom, at a point of contact between the torus and the table, going north would keep you on the circle of points which are in contact with the table. In general, though you can't be at any point on the surface of the station in the game, if you *were* to be placed there, travelling north would keep you on a circular path in a plane parallel to the table surface.
> Also, when connecting junctions using inner paths, does it matter whether or not you use the north or south? Assuming that neither of these are broken. >
Yes, there is only one solution to the puzzle.
> Also, I thought that only two of the junctions were supposed to have broken conduits. But I have four. The previously stated one, and one that says it's "south" conduit is broken, and to the south of it, it's "north" conduit being broken. When they say the north/south, without stating inner or outer, they only mean outer, correct? >
Remember that the conduits are what connect adjacent junctions. Think of the junctions as points on a sheet of graph paper with integral Cartesian coordinates like (0,0) and (1,0). The conduits would be the line segments connecting them. So, for example, if you broke the line segment from (0,0) to (1,0), you'd see that the conduit to the *east* of (0,0) is broken and the conduit to the *west* of (1,0) is broken. These are actually referring to the same conduit, and this is just how it works in the game, except things wrap around so that going across the parallels twice takes you around a meridian once, and there are actually two conduits joining each pair of junctions -- namely the ones that pass over the outer and inner parallels.
> -Maduin the Smelly
|