Re: Murkon's Refuge: advice on level 10 (spoilers) UPDATE
commie_bat, on host 65.92.185.156
Sunday, May 26, 2002, at 18:21:34
Re: Murkon's Refuge: advice on level 10 (spoilers) UPDATE posted by bandaids on Sunday, May 26, 2002, at 16:13:51:
> > Let me add that always loved spoiler space... > > > > ~ > > X > > ~ > > S > > P > > O > > I > > L > > E > > R > > > > S > > P > > A > > C > > E > > ~ > > X > > ~ > > > > I wondering if I should start trying to find Murkon and attack him. I decided to get 2 death keys so when I find him, I can take out all the monsters with him and still have one left. I have... > > > > (2) level 39 assassins > > (1) level 59 rogue > > (1) level 27 knight (who knows all spells) > > (1) level 26 wizard (who knows all spells) > > (1) level 27 sorcerer (who knows all spells) > > > > Am I ready to take on Murkon (besides the fact of possibly winning and having the emotional factor of not ever using my characters again)? > > > > ~x~Band-"Watch out, Murkon. I'm coming to kick your evil butt!"Aids~x~ > > Thanks to everyone who helped me out with this. I finally found him and on the first try, I defeated him. But I decided to drop the King's diadem (Is that spelled right?) since he paralyzed the character named after me and I got to do nothing. Now, I'm out for revenge.
That Murkon has some nerve, doesn't he? I hope you avenge your paralysis to your satisfaction.
^v^:)^v^ F"you have thirty minutes to move your Gelatinous Cube"B
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