Re: Murkon's Refuge: advice on level 10 (spoilers)
Joona I Palaste, on host 194.29.196.118
Sunday, May 26, 2002, at 08:43:25
Murkon's Refuge: advice on level 10 (spoilers) posted by bandaids on Saturday, May 25, 2002, at 17:57:20:
> Let me add that always loved spoiler space... > > ~ > X > ~ > S > P > O > I > L > E > R > > S > P > A > C > E > ~ > X > ~ > > I wondering if I should start trying to find Murkon and attack him. I decided to get 2 death keys so when I find him, I can take out all the monsters with him and still have one left. I have... > > (2) level 39 assassins > (1) level 59 rogue > (1) level 27 knight (who knows all spells) > (1) level 26 wizard (who knows all spells) > (1) level 27 sorcerer (who knows all spells) > > Am I ready to take on Murkon (besides the fact of possibly winning and having the emotional factor of not ever using my characters again)?
Death's Keys take out entire monster groups these days? Dang, I wish *I* had been aware of that when I beat Murkon 2 times. That would explain why every other key or key-like item was worth 5 gold in Teralt and the Death's Key was worth something like 180 thousand gold...
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