Main      Site Guide    
Message Forum
Re: Murkon's Refuge: advice on level 10 (spoilers)
Posted By: Joona I Palaste, on host 194.29.196.118
Date: Sunday, May 26, 2002, at 08:43:25
In Reply To: Murkon's Refuge: advice on level 10 (spoilers) posted by bandaids on Saturday, May 25, 2002, at 17:57:20:

> Let me add that always loved spoiler space...
>
> ~
> X
> ~
> S
> P
> O
> I
> L
> E
> R
>
> S
> P
> A
> C
> E
> ~
> X
> ~
>
> I wondering if I should start trying to find Murkon and attack him. I decided to get 2 death keys so when I find him, I can take out all the monsters with him and still have one left. I have...
>
> (2) level 39 assassins
> (1) level 59 rogue
> (1) level 27 knight (who knows all spells)
> (1) level 26 wizard (who knows all spells)
> (1) level 27 sorcerer (who knows all spells)
>
> Am I ready to take on Murkon (besides the fact of possibly winning and having the emotional factor of not ever using my characters again)?

Death's Keys take out entire monster groups these days? Dang, I wish *I* had been aware of that when I beat Murkon 2 times. That would explain why every other key or key-like item was worth 5 gold in Teralt and the Death's Key was worth something like 180 thousand gold...

Post a Reply

Note: If you are posting a hint request for Adventure Games Live, be sure to specify which game you are talking about and list your inventory so other players know where you are in the game.

RinkChat Username:
Password:
Email: (optional)
Subject:
Message:
Link URL: (optional)
Link Title: (optional)

Make sure you read our message forum policy before posting.