Re: Murkon's Refuge: advice on level 10 (spoilers)
sting, on host 161.142.100.86
Saturday, May 25, 2002, at 21:24:40
Murkon's Refuge: advice on level 10 (spoilers) posted by bandaids on Saturday, May 25, 2002, at 17:57:20:
> Let me add that always loved spoiler space... > > ~ > X > ~ > S > P > O > I > L > E > R > > S > P > A > C > E > ~ > X > ~ > > I wondering if I should start trying to find Murkon and attack him. I decided to get 2 death keys so when I find him, I can take out all the monsters with him and still have one left. I have... > > (2) level 39 assassins > (1) level 59 rogue > (1) level 27 knight (who knows all spells) > (1) level 26 wizard (who knows all spells) > (1) level 27 sorcerer (who knows all spells) > > Am I ready to take on Murkon (besides the fact of possibly winning and having the emotional factor of not ever using my characters again)? > > ~x~Band-"Watch out, Murkon. I'm coming to kick your evil butt!"Aids~x~
You should manage fine. Watch out for paralysis... My assassin got paralysed by the Escorts, I healed him, and forgot to reorder the party. Thus, he sat out the entire final showdown with Murkon. But, I still beat him with (effectively, since the assassin did nothing) 5 characters.
Although, now my first party's retired, *sniff sob* I wish I hadn't let them. I beat Murkon twice, dropping the King's Diadem the first time.
I love the thing you get when you win the game. (Could that be any more vague?)
Good luck!
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