Re: Murkon's Refuge: advice on level 10 (spoilers)
commie_bat, on host 65.92.185.156
Saturday, May 25, 2002, at 19:45:40
Murkon's Refuge: advice on level 10 (spoilers) posted by bandaids on Saturday, May 25, 2002, at 17:57:20:
> Let me add that always loved spoiler space... > > ~ > X > ~ > S > P > O > I > L > E > R > > S > P > A > C > E > ~ > X > ~ > > I wondering if I should start trying to find Murkon and attack him. I decided to get 2 death keys so when I find him, I can take out all the monsters with him and still have one left. I have... > > (2) level 39 assassins > (1) level 59 rogue > (1) level 27 knight (who knows all spells) > (1) level 26 wizard (who knows all spells) > (1) level 27 sorcerer (who knows all spells) > > Am I ready to take on Murkon (besides the fact of possibly winning and having the emotional factor of not ever using my characters again)? > I'd say that with adequate combat techniques you should be able to take out Murkon. Of course, there's only ever one way to find out.
When you beat Murkon, you can always toss the King's Diadem and thereby not win the game and not have your party retired.
Good luck.
^v^:)^v^ FB
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