Re: Murkon's Refuge: What should I do with my second party?
commie_bat, on host 65.92.185.7
Tuesday, April 23, 2002, at 09:31:54
Re: Murkon's Refuge: What should I do with my second party? posted by Joona I Palaste on Tuesday, April 23, 2002, at 05:57:41:
> Well, 2 of the characters currently have Light Armour. Of the others, the two Knights have Knight's Suits and the two remaining have Anti-Heat Leather. My Wizard knows most spells up to CONTAGION, and my two Sorcerors both know most spells up to SEIZURES. But the SEIZURES spell is next to useless on level 8. If I'm lucky it might end up seizing one monster in the entire 6 monster groups. > Light Armour (AC 3) is only useful for Speed, and Speed is only useful for your front three. If you have two guys in Knight's Suits, you only need one person in Light Armour, and the fourth guy should be in something heat or cold resistant. Speed isn't gonna help him fire an arrow or cast a spell.
> > Or you could try just raiding on level 8 -- fighting a couple of groups of monsters and then heading back to recuperate. > > That would be suicidal. As I explained before going to level 8 usually kills my entire party in the first fight they get into.
Your best bet is prolly to stay on 7 till you're ready for 8. Kill everything in the Storage Room. Once your Sorcerers get to level 17, you'll be more than ready for level 8.
I think the problem is that you've given your second party crazy equipment that's made them too good for level 7, but level 8 just isn't doable without high Speed, Agility and top spells.
Also, if you want to level up in a hurry, take the two guys who die first on level 8, and have them venture out into level 7 alone. They'll get three times the experience per character that way. It's particularly handy to do this with two casters.
^v^:)^v^ FB
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