Re: Murkon's Refuge: Still stuck on level 10
Joona I Palaste, on host 194.29.196.118
Tuesday, April 16, 2002, at 12:31:15
Re: Murkon's Refuge: Still stuck on level 10 posted by commie_bat on Tuesday, April 16, 2002, at 12:26:19:
> > > My Wind Elf Druid, The Savior, has now learned all 72 spells. He keeps being the first to die. > > > > I'm confused as to why you're still dying at all at this point in the game. Occasionally, maybe, but by now your characters are at a pretty high level and have lots of hit points and spell points. I'm thinking there's some fundamental element of strategy that's missing here. > > > > Do you cast HEALTH during combat when hit points get low? Do you target monsters in combat that do the most damage (usually breathers) first, and with sufficient offensive power that they all die before they can get a move in? Do you cast HEALTH (or weaker healing spells if those are all that are necessary) in between battles, so you can go into the next one fresh? Do you run from battles that you can't win (and, if you fail, do you continue to try to run until you succeed)?
I don't usually run from battles, as it won't be of much use anyway. If there are 4 or more groups of monsters they usually hold off my escape.
I always cast HEALTH in battle if even one of my characters shows red hit points. I also sometimes cast HEALTH between battles even if I still have over half of my hit points left.
> On a side note, Sorcerer spell #36 rocks. Use it twice per turn.
I do. I have two spellcasters at the back end casting it at the first move, and they keep casting it until fewer than 5 groups of monsters remain.
My party is now strong enough to get to the fourth patrol of Murkon's elite guards. What lies behind them, I shall see tomorrow, when I enter level 10 again, this time with a level 37 Assassin and two Knights of levels 45 and 46. These should be strong enough...
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