Main      Site Guide    
Message Forum
Re: Murkon's Refuge: Wizards and Sorcerors
Posted By: commie_bat, on host 65.92.185.130
Date: Saturday, April 13, 2002, at 06:07:24
In Reply To: Murkon's Refuge: Wizards and Sorcerors posted by Joona I Palaste on Saturday, April 13, 2002, at 03:18:12:

> I don't get it at all. My Human Wizard is now level 20, and all his stats are at least 22. Despite this, HE STILL DOES *NOT* KNOW THAT BLOODY WIZARD SPELL #34! What secret sect do I have to join to have him learn it?
>
> On another note, my Troll Sorceror has now reached the minimum stats for an Assassin and he knows all 36 Sorceror spells. Should I retrain him as an Assassin now?

I like having three Assassins in my party, but I find Wizards often make better ones because it allows them to conserve their healing magic for people who need it. I had one Sorcerer-turned-Assassin, and she was good for DISARMing stuff, but you'll soon find there's not much a Sorcerer spell can do that an Assassin can't do with the right equipment and experience.

I suggest three Assassins and three other characters who know Sorcerer spells. Of course there's no reason for more people not to know Sorcerer spells. More is always better.

^v^:)^v^
FB

Post a Reply

Note: If you are posting a hint request for Adventure Games Live, be sure to specify which game you are talking about and list your inventory so other players know where you are in the game.

RinkChat Username:
Password:
Email: (optional)
Subject:
Message:
Link URL: (optional)
Link Title: (optional)

Make sure you read our message forum policy before posting.