Re: MR: Leveling up (somewhat theoretical)
commie_bat, on host 65.92.185.130
Saturday, April 13, 2002, at 06:03:03
Re: MR: Leveling up (somewhat theoretical) posted by sting on Saturday, April 13, 2002, at 03:35:07:
> > > > If so, then, would having a smaller party cause each character's experience to go up faster? > > > > > > Same applies for gold and treasure chests. > > > > > > > > You are entirely correct. A smaller party will get more experience and gold per member than a bigger party. > > > > I generally amass about 10000 experience when going from Kaliti to Perinn with just my Wizard, but less than 1000 experience per member when I have a full party. > > > Ai... that doesn't seem very fair. I've had the problem of smaller parties getting killed a lot more easily. > > At least this gives a chance for the Good Samaritan "Wandering Adventurer" to "come across the bodies of my party and drag them back to town." > > How exactly does he drag six people, equipment and all, by himself?!? Would have thought he'd need a wagon... if such things fit in Murkon's labyrinth... > > I now realise I'm blabbing. I shall stop. > > So I suppose I have to find a balance between larger, slow-at-leveling-up parties, and smaller, get-killed-easily parties? > > *sigh* Oh, for the times when the only parties I had to worry about were of the celebration sort... > > ;-) Thank you, Sam. We all love you. :-)
The balance is a level-80 Wizard-turned-Sorcerer-turned-Assassin. I had one of those, and nothing at all could kill him. He only needed to heal once against Murkon.
Yay for First Bat The Second!
^v^:)^v^ FB
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