Re: Murkon's extra extra points - what's the point?
commie_bat, on host 132.216.67.70
Thursday, April 11, 2002, at 15:23:45
Re: Murkon's extra extra points - what's the point? posted by warlock on Thursday, April 11, 2002, at 15:20:46:
> > > > There is apparently nothing in the game to prevent you from getting "extra points" even after all your attributes are at 30. It's not a problem, it's just annoying. It'd be nice if they could be traded for speed or cold resistance or something. > > > > > > There's a use for them. > > > > Can I have a clue please? > > > > foo lost a point of vitality from the ordeal.
Hmm, true. Of course that's useless to First Bat The Second, unless he somehow casts RESURRECT on himself. I didn't even get the last six Wizard spells, because they were mostly useful only for parties of more than one character. Gotta love QUAKE when you're in a party of one though :)
^v^:)^v^ FB
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