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Re: Murkon's Refuge: Question about retraining characters
Posted By: Sam, on host 24.61.194.240
Date: Wednesday, April 10, 2002, at 08:57:38
In Reply To: Re: Murkon's Refuge: Question about retraining characters posted by commie_bat on Tuesday, April 9, 2002, at 20:18:42:

> For the record, my party was not stupidly powerful.

Oh, yeah, I wasn't criticizing your strategy or anything. And I forgot, while championing knights over assassins, that knight don't gain AC, so to build a *really* powerful party, you'd probably have to spend time as an assassin to build up AC, and then switch to a knight for the hit points. But, in that case, you might as well build up the hit points as a knight, then switch to an assassin to build up the AC.

> I even lost an Assassin to paralysis from what I think was Murkon's first hit. If that was the case, I couldn't have protected him with an AC spell anyway. So it is possible to beat the game with a sub-optimal party (as long as it's quite good).

Absolutely. My post about optimal parties was really more of an intellectual speculation without practical application. Pretty much any party will work.

As for losing an assassin to paralysis in the first round and having him pulled back out of melee range, there IS a precaution you can take to avoid that, even if Murkon (or another paralyzing monster) moves first.

S "remember that paralyzed characters aren't moved to the back until the END of the round ;-)" am

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