Main      Site Guide    
Message Forum
Re: Murkon's Refuge: Level 8 (SPOILERS!)
Posted By: commie_bat, on host 65.92.185.130
Date: Tuesday, April 9, 2002, at 20:10:33
In Reply To: Re: Murkon's Refuge: Level 8 (SPOILERS!) posted by neongrey on Tuesday, April 9, 2002, at 14:24:00:

> > Gosh, level 8 is freaky. The elevator takes me into some kind of big hall, and in the south there's some creature called a Hydra. Well, I succeeded in killing it, and it's been guarding a corridor three spaces long, containing...
> >
> > Exactly NOTHING. Was that Hydra just accidentally there or did it serve some purpose?
>
> Nope, not a thing. That Hydra's not a boss or anything, so...
> >
> > I have explored a bit through the maze of doors and to the east, but I ran into a group of monsters (mainly Specters, Dragons and Wights) who killed my Rogue and one of my Sorcerors so I used the HOME spell to get back to Kaliti.
> >
> > Now my Wind Elf Sorceror knows the TELEPORT spell. But what possible use could this be? The way I see it it will usually lead to even more trouble.
>
> I actually find it most useful on level 8. Depending on how far you got into the door maze, you might have seen a collection of pools? Keep teleporting until you get close enough to get to them without fighting, raid, then leave. Nice money to be made that way.

Don't you have MAP yet? Most of the objects worth finding are in places that are rather obvious from a glance at the map.

^v^:)^v^
FB

Replies To This Message

Post a Reply

Note: If you are posting a hint request for Adventure Games Live, be sure to specify which game you are talking about and list your inventory so other players know where you are in the game.

RinkChat Username:
Password:
Email: (optional)
Subject:
Message:
Link URL: (optional)
Link Title: (optional)

Make sure you read our message forum policy before posting.