Re: making maps
Gees, on host 71.233.147.144
Wednesday, February 7, 2007, at 13:09:20
Re: making maps posted by gremlinn on Tuesday, February 6, 2007, at 20:43:41:
> > > Okay. I do need a bit of help with that map...and thanks for all of your help! > > > > What I do is use copier paper. Of course, any paper will do. If the games says you're in a place with say Petunias then mark Petunias(I like to put a circle around it) Then make arrows showing N, S, E, W, ect. When you go that way mark the name of the place the game discribes. Example- North of the Petunias (show an arrow going N) is Northern Border. You do the same if you go E. East of the petunias are Sunflowers & Roses. If you run out of space then simply scotch tape (on the back side) another piece of paper to extend your map. I like to make notes about things that are in the area. Example- Sunflowers. I circle Sunflowers. > > Make my arrows telling me which way I can go. Then I make a little note on the side telling me that the lion is here. I think making the maps are fun. Without one you'll wander around not knowing where you are or where you need to go. I then use a separate piece of paper to show detailed areas of certain places. Example- The Cave. The Garden. You can't always fit the details on your original map. Mark the top of the separate papers with the location. Example - THE CAVE - THE GARDEN. These maps are just details of those areas. If you have different colors that helps. Have Fun > > I use flowcharting software (SmartDraw) for mapping AGL games, as well as planning them. You (speaking to people in general) might try getting a trial version of it or something similar to test it out. > > Advantages: (1) no paper, pencils, or erasers needed; (2) somewhat faster to make maps, once you're accustomed to the program; (3) MUCH faster to correct maps in the event of a mistake, and no worries about eraser mess; (4) MUCH easier to insert locations between others and move large portions of the map over in the drawing space; (5) no worries about reaching the edge of the drawing space; (6) easier to read afterwards; (7) easier to color-code boxes/arrows/text; (8) somewhat easier to send to others (exporting to a graphic, then sending, vs. using a scanner, then sending); (9) looks better if you end up putting in on a web page somewhere > > Disadvantage: having to pay for the software. But hey, *trial* versions are free. And there might be free flowcharting/drawing software out there somewhere that would serve almost as well, if this would be your only use for it.
Hey Gremlin. It sounds like a great program. I personally like making maps. I've been doing for years. I started playing text games about eight years ago. I find making my own map as much fun as playing the game. I'm sure some people might find it frustrating. The program you mentioned is just what they need. However you decide to deal with the map making it's almost a must in text games. Thanks for the tip.
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