Re: Escape from St. Mary's
mandichaos, on host 67.103.27.131
Friday, January 5, 2007, at 16:37:42
Re: Escape from St. Mary's posted by misscarolann on Friday, January 5, 2007, at 14:26:51:
> Your ultimate goal for the day is to get out of school. Before you do, however, you're looking to get your bag out from the classroom where you left it. > > That is, however, not the only thing going on in school today. > > "Agent" Laurente now has asked you to search the school for some evidence of aliens. > > You've uncovered a major power struggle in the Chemistry Department, where Mrs. Desai is brewing a potion to give her full control of the lab. She's asked you to get for her gold, methanoic acid, and nitrochalk. So far you've given her the gold. > > Hungry Mrs. Awatif is looking for something wriggly to eat and wants you to help her out. You're sitting on the sidelines, looking at the Football Pitch. The pitch looks totally green today -- not surprising, considering it's Astro Turf. The pitch is bordered on the east by the school grounds' east wall. There's a wall to the south as well, but there's a gate in it. The church stands to the west, its back facing you. The Girls' Quadrangle is to the north. Agnelo, the school handyman, is sitting here, taking a break from his work. The tea you gave him is right next to him. > > > > > > You're Carrying: > > Blue Paint > Coffee Filter > Leaf > Rust Eater > Wire > > Bottle > Disk with Virus > Lighter > Shirt > Wrench > > Bottle Cap > Eraser > Mirror > Slip of Paper > > Chain > Glue Stick > Perma-Tie > Soldering Iron > > Chalk > Hot-Wiring Instructions > Photos of Fashion Show > Syringe > > > I've tried everything to get the darn fertilizer down and cant. Gave tea to the man I guess I am supposed to. Can't get the wriggly thing near Mrs.A, got the gold to Mrs.D, can't do anything with the experiments because the teacher is in the room. Broke up the fight. Got the organic matter to the physicists. Am running around in circles. I have gone back into everyroom and talked to everyone. going to keep trying.. no wonder this game is rated a 10!
1) You don't need to take anything from the bio lab to get your evidence. If you've been able to look at ALL the specimens, you've seen one that you're gonna want to tell Mrs. L about. And she's nuts enough to take anything on hearsay... and you may want to follow her when she goes on her rampage.
2) The tea: You're partly there. You need to spike it with something, which you'll get after Mrs. L is unconscious. See #1.
3) Your aim: You need to practice your throwing skills with something else, somewhere else.
I discovered this totally by accident while trying to see if I could chuck something in the library window from the room next door. The staff room's empty now, right?
-Mandi "there's also an item hint on the bulletin board outside your classroom" aka Chaos
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