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Re: Escape from St. Mary's
Posted By: mandichaos, on host 199.173.224.28
Date: Thursday, January 4, 2007, at 15:06:44
In Reply To: Re: Escape from St. Mary's posted by misscarolann on Thursday, January 4, 2007, at 14:14:21:

> > > Somewhere I have deposited a sleeping kid in the hallway, ready for me to pick up and take somewhere. Where, I have no idea. I can't sharpen the blade of the scalpel to break into the machine to get the juice when I go back into time. Still can't find the organic piece of matter. Gave the website team a virus, but can't solve the computer game. Got one set of finger prints, but I can't get the cheese back from the guy, and they are still fighting in the room. Any sort of direction would be appreciated. Thanks!
> > >
> > >
> > >
> > > Your ultimate goal for the day is to get out of school. Before you do, however, you're looking to get your bag out from the classroom where you left it.
> > >
> > > That is, however, not the only thing going on in school today.
> > >
> > > Mrs. Laurente has revealed herself to be some kind of a secret agent. She's asked you to get for her the fingerprints of Mr. Martin, computer lab technician, and the tooth marks of Mr. Crasto, librarian.
> > >
> > > There's a major fight going on between two English teachers on the girls' side, and you've got to find someone to help you stop it before the teachers kill each other!
> > >
> > > You've uncovered a major power struggle in the Chemistry Department, where Mrs. Desai is brewing a potion to give her full control of the lab. She's asked you to get for her gold, methanoic acid, and nitrochalk.
> > >
> > > The teachers in the physics lab have built a time machine, and they want you to go back in time to get some "dead organic matter."
> > >
> > > Hungry Mrs. Awatif is looking for something wriggly to eat and wants you to help her out.
> > >
> > > Mr. Anand over at the computer lab is having trouble with a game and is looking for your help. You are in the physics lab. You see Mr. Paul and Mrs. Miranda, surrounded by various types of physics-related apparatus, none of which you can identify. The most imposing part of the lab, however, is the large coffin in the middle of the room -- the time machine the two teachers invented.
> > >
> > > You're Carrying:
> > >
> > > Blue Paint
> > > Chalk
> > > Leaf
> > > Scalpel
> > > Syringe
> > >
> > > Bottle
> > > Disk with Virus
> > > Lighter
> > > Slip of Paper
> > > Wire
> > >
> > > Bottle Cap
> > > Eraser
> > > Mirror
> > > Smock
> > > Wrench
> > >
> > > Chain
> > > Glue Stick
> > > Perma-Tie
> > > Soldering Iron
> >
> >
> > 1) Sleeping kid: He's pretty... wriggly, isn't he? There's a reason they wouldn't let Mrs. A watch his class. You need to either clear out the chem lab (by getting the chemistry task totally done) or the bio lab (by completely finishing up with Mrs. L) to transport him. Leave him be for now, he's not going anywhere.
> >
> > 2) Scalpel: You can make your own human-powered blade sharpener in Mrs. A's room. You've got what you need to "link" the big cog to the little cog.
> >
> > 3) Organic matter: Al Rawabi juice really is all natural. Who'd have thunk? :)
> >
> > 4) Computer game: Have you read up on the game's creator? S.P. is a student, and there's someone in that building who has files on ALL the students. The website team may have left you something to smoke her out of the building so you can search her office...
> >
> > 5) Cheese: Create a disturbance that Mr. Crasto can't immediately LINK you to. You have something long with two ends that will reach from one wing into the main library, if that helps.
> >
> > 6) Kung Fu fight: Okay, this is actually the simplest task and you have what you need to get it done. You need proof. Photographic proof. Where have you seen cameras? Go show some fashion originality with something you got from the artist quest.
> >
> > -Mandi aka Chaos
>
> OK I got the counselor out of the office and
> read the file.. didn't really help in the game.
> I got down and out and am at a 4 way
> intersection. I've tried every combination of
> moves, and go absolutely nowhere.

Once you hit the 4-way intersection, you need the directional code that Mr. Anand lost in the game. The file tells you where S.P. left it on campus.

Remember what club she belongs to? Isn't it coincidental that you stole your mirror from that club's display? Now that display Seems to have really Weird capitalization if you Examine it.

>I did the cheese thing, and now I am looking for
>aliens instead of fingerprints and such. I go
>into the New Building but it won't let me wear
>what I think I need to, or even walk on the
>catwalk at all.

Two words: back door. Remember where you met your faux artist? Also remember: you need to select the item itself to get the option to do anything with it in this game.

No alien lifeforms in the New Building, sorry. There is one place on campus where you're bound to find weird specimens of life forms, however...

>Attempted the "big cog(?) little cog (?)
>attachment" but couldn't even get that to work.
>Is cog code name for something that's a spoiler?
>Thanks for your help.

Cogs spin. So do two things in that room. The small one's not as obvious, but it's metal and cylindrical and will spin just as soon as you hook it up to some exercise equipment.

(If that does ring a bell, try adjusting the bike so you can actually get it working.)

-Mandi aka Chaos

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